Where Will the Ball Fall - Just play the game!
Problem Statement:
You have a 2-D grid
of size m x n
representing a box, and you have n
balls. The box is open on the top and bottom sides.
Each cell in the box has a diagonal board spanning two corners of the cell that can redirect a ball to the right or to the left.
- A board that redirects the ball to the right spans the top-left corner to the bottom-right corner and is represented in the grid as
1
. - A board that redirects the ball to the left spans the top-right corner to the bottom-left corner and is represented in the grid as
-1
.
We drop one ball at the top of each column of the box. Each ball can get stuck in the box or fall out of the bottom. A ball gets stuck if it hits a "V" shaped pattern between two boards or if a board redirects the ball into either wall of the box.
Return an array answer
of size n
where answer[i]
is the column that the ball falls out of at the bottom after dropping the ball from the ith
column at the top, or -1
if the ball gets stuck in the box.
Example 1:
Input: grid = [[1,1,1,-1,-1],[1,1,1,-1,-1],[-1,-1,-1,1,1],[1,1,1,1,-1],[-1,-1,-1,-1,-1]] Output: [1,-1,-1,-1,-1] Explanation: This example is shown in the photo. Ball b0 is dropped at column 0 and falls out of the box at column 1. Ball b1 is dropped at column 1 and will get stuck in the box between column 2 and 3 and row 1. Ball b2 is dropped at column 2 and will get stuck on the box between column 2 and 3 and row 0. Ball b3 is dropped at column 3 and will get stuck on the box between column 2 and 3 and row 0. Ball b4 is dropped at column 4 and will get stuck on the box between column 2 and 3 and row 1.
Example 2:
Input: grid = [[-1]] Output: [-1] Explanation: The ball gets stuck against the left wall.
Example 3:
Input: grid = [[1,1,1,1,1,1],[-1,-1,-1,-1,-1,-1],[1,1,1,1,1,1],[-1,-1,-1,-1,-1,-1]] Output: [0,1,2,3,4,-1]
Constraints:
m == grid.length
n == grid[i].length
1 <= m, n <= 100
grid[i][j]
is1
or-1
.
Solution:
Just follow the rules and play the game.
- If you get stuck on the left or right edge, return -1
- If you get stuck in a V shape pattern return -1
- If exit from the last row, return column index.
Well thats it. Now just play the game!
class Solution {
public:
int playGame(vector<vector<int>>&grid, int i, int j, int m, int n)
{
if (i==m) return j;
if (j<n-1 && grid[i][j]== 1 && grid[i][j+1]==-1) return -1;
if (j>0 && grid[i][j]==-1 && grid[i][j-1]== 1) return -1;
if (j==0 && grid[i][j] ==-1) return -1;
if (j==n-1 && grid[i][j]==1) return -1;
if (grid[i][j]==1)
return playGame(grid,i+1, j+1, m, n);
return playGame(grid,i+1,j-1,m,n);
}
vector<int> findBall(vector<vector<int>>& grid)
{
int m=grid.size(), n=grid[0].size();
vector<int>res(n,0);
for (int j=0; j<n; ++j)
res[j] = playGame(grid,0,j,m,n);
return res;
}
};